![]() ![]() ![]() For a one-man team, even whilst working with freelancers, this means prioritizing coding, writing and designing the game itself. There’s a couple of good reasons for this:įirst of all, my primary motivation for running a Kickstarter is to put SKALD: Against the Black Priory in your hands as soon as possible whilst making it the best game it can be. My strategy for the Kickstarter is simple: Run a low risk – low rewards campaign with a low target number and an emphasis on digital rewards. SKALD: Against the Black Priory will feature a range of rewards from the game itself, the sound-track, a printed hand-drawn map, manuals and perhaps even a collectible big-box edition! The Anatomy of Rewards The Kickstarter goes live on June 3rd and crunch is upon me! One of the coolest aspects of running a Kickstarter campaign is designing awesome rewards for passionate fans! Check out that lovely CRT filter!įinally, wishlisting SKALD on GOG.com might earn us a spot in their web-store and that would rock! In other words: Wishlist SKALD on GOG.com now!ĭo you want to follow the SKALD project? Subscribe to our newsletter today! Also: Discord members occasionally get to test development builds. This is really where the SKALD community lives and we’re always happy to get more members. To support the game, subscribe to this devlog, check out our Youtube channel and follow the project on Twitter! It will release for Windows and Mac first and then handheld devices down the line. The game is currently in beta-development and it’s coming to Early Access fall 2020. It’s set in a dark and gritty fantasy universe, full of tragic heroes, violent deaths and eldritch horror.Īfter a great run on Kickstarter, I’m now super happy to announce:įor press kit, click here! We’re on Indiegogo! Twitter: | Web: SKALD: Against the Black Priory is an upcoming classic turn-based RPG. Edwin did the sound design for the SKALD demo. He has created music and sounds for a variety of fantasy game worlds, including Warhammer 40,000, Game of Thrones and Neverwinter. A long-time RPG obsessive, he wrote the soundtrack for inXile’s remastered release of “Wasteland” and is currently working on the 30th Anniversary version. Twitter: | Web: Das Geistschiff on SteamĮdwin Montgomery is a composer and sound designer for games, films and performance. ![]() Romanus Surt is a Jack of all trades at Graverobber Foundation and the developer behind Das Geisterschiff. He loves D&D, his cat Agony, Spring, and the sounds coming from the meadow outside his window. He works in advertising and game design (Aeon of Sands: story, texts, graphics, audio, VCS testing). ![]() Twitter: Pedrana is a digital and traditional artist (illustration, storyboards, comic art, paintings, installations, pixel art), focusing on narrative art, regardless the media or the scope. Proficient in most types of art, from pencil & paper to highly detailed 4k textures, he’s found solace and pleasure in the retro pixel art! MementoMoree has been creating art since his late teenage years. These guys have truly gone above and beyond for the SKALD project and it’s time to give them a shout-out! One of the main reasons is my amazing group of freelancers! Marco’s speed paint for the SKALD splash screen. This is both to serve as a proof-of-concept and also to dip my toes into getting tester feedback.Įven though crunching to finish the demo is a lot of work it’s still a ton of fun. However, it has always been important to me that I have a playable ALPHA build to serve as a demo by the time the Kickstarter finishes. I'll be writing up a Optimizing Nox Archaist's Font Blitter at the 11th hour article hopefully before the end-of-the-year showing some of the 6502 assembly tips-and-tricks used.Even with SKALD launching on Kickstarter June 3rd, the game is far from finished. I receive no financial compensation from the project. Modelĭisclaimer: I am a programmer and technical consultant on Nox Archaist. Note: An enhanced 80-column card is required for viewing the the DHGR splash screen a regular //e will play the game as no 65C02 instructions are used.įor those wanting to play it on original Apple 2 hardware the following table shows which hard drive emulators are supported. Printed manual (cover painting by Denis Loubet)Īpple //e, //c, IIgs with 128 KB RAM (2 floppy disk drives or a hard drive emulator is required), orĪn Apple 2 emulator on PC or Mac, such as AppleWin, MAME, MicroM8, Virtual ][, etc. We would love to put a collector's edition box in your hands, featuring cover art by renowned Denis Loubet (who did the beautiful art in the Ultima manuals), or set you up with the Digital Edition. Lord British himself has traveled to Vali, the world of Nox Archaist, to help thee on thy quest! Journey with us back in time to the 1980s an experience an adventure inspired by classics like Ultima and Bard's Tale. The 6502 Workshop team is thrilled to announce that Nox Archaist has been released! ![]()
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