![]() "Rick, what do you think about a rap version of our theme song? The kids love hip hop!" The game truly lost me as the combat lost its luster, as everything Pocket Mortys includes is built around grinding through these tedious battles over and over. The game's difficulty is on par with Pokemon's campaign, meaning that it's surprising when one of your Mortys falls in battle and most confrontations are exercises in patience rather than exciting conflicts. ![]() You quickly start to run into not only the same Mortys, but also the same trainers, giving you the exact same dialogue they gave you the last time they appeared. The repetition grows as you progress further in the game. The latter would be fine if not for the fact that the type assignments are seemingly doled out at random, so players are required to memorize useless trivia or completely ignore the small damage boost the system provides. ![]() Status effects are completely absent, and elemental types have been replaced with a simplified rock paper scissors setup. Pocket Mortys has copied the structure of the combat system, but almost none of the nuance. I have played every mainline Pokemon game so far, so I can tell you from experience that the basic monster battling is not the main draw of the series. There are voice clips from Justin Roiland portraying both Rick and Morty, but they're in such a small quantity that they quickly repeat, and the repetition will force most players to mute the game before they get out of their first dungeon.Įxperimenting with a Morty's evolution can have dire side effects. Instead of acknowledging that they're retreading story elements and winking at the player, the game is happy to reference things from the episode in place of jokes and call it a day. The game trades heavily on the story of the Close Rick-Counters of the Rick Kind episode, but doesn't really do anything with it. The story in Pocket Mortys stops dead after the intro outside of incidental dialogue and the occasional fetch quest. Salesman Rick has plenty of serums and mind control chips ready for your adventures.Įven the earliest Pokemon games had a small narrative component to push players through the game. ![]() After the battle, you are captured by the Council of Ricks for engaging in unsanctioned Morty battles, and the only way to get back to your home dimension is to take down Ricks in other dimensions, gather their badges, and eventually eliminate the Council and prove you are worthy to battle Mortys. Said horrors walk through a portal, our heroes chase them, and the player is whisked into a turn based battle where Morty is forced to punch a slightly different Morty owned by a slightly different Rick. Rick is banging away at a new invention in the garage, and Morty is whining about said invention and the horrors it could unleash. Pocket Mortys starts out with a premise that will be familiar to anyone who's seen the show. ![]()
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